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Peeking into Apache Flink's Engine Room

Join Processing in Apache Flink In this blog post, we cut through Apache Flink’s layered architecture and take a look at its internals with a focus on how it handles joins. Specifically, I will show how easy it is to join data sets using Flink’s fluent APIs, discuss basic distributed join strategies, Flink’s join implementations, and its memory management, talk about Flink’s optimizer that automatically chooses join strategies, show some performance numbers for joining data sets of different sizes, and finally briefly discuss joining of co-located and pre-sorted data sets 这篇blog会从flink内部详细看看是如何处理join的,尤其, 如何用Flink API,简单的实现join 讨论基本的join策略,flink join的实现和内存管理 讨论flink的优化器,如何自动选择join策略 显示不同数据size上的性能数据, 最后简单讨论一下co-located和预排序的数据集的join问题 How do I join with Flink? Flink provides fluent APIs in Java and Scala to write data flow programs. // define your data types case class PageVisit(url: String, ip: String, userId: Long) case class User(id: Long, name: String, email: String, country: String) // get your data from somewhere val visits: DataSet[PageVisit] = ... val users: DataSet[User] = ... // filter the users data set val germanUsers = users.filter((u) => u.country.equals("de")) // join data sets val germanVisits: DataSet[(PageVisit, User)] = // equi-join condition (PageVisit.userId = User.id) visits.join(germanUsers).where("userId").equalTo("id") 可以看到用flink api实现join还是比较简单的 How does Flink join my data? Flink如何做join,分两个阶段, Ship Strategy Local Strategy Ship Strategy 对于分布式数据,数据是散落在各个partition中的,要做join,首先要把相同join key的数据放到一起,这个过程称为Ship Strategy Flink的Ship Strategy有两种, Repartition-Repartitionstrategy (RR) The Repartition-Repartition strategy partitions both inputs, R and S, on their join key attributes using the same partitioning function. 比如,R,S做join,我们就用一个相同partition函数,按join key,把R,S的所有分区,shuffle到3个local join上 这样做需要把full shuffle of both data sets over the network Broadcast-Forwardstrategy (BF) The Broadcast-Forward strategy sends one complete data set (R) to each parallel instance that holds a partition of the other data set (S) S不动,把R广播到所有的join实例上;显然如果R足够小,这样做是很有效的 Flink’s Memory Management 对join的场景,很容易想到,在ship阶段,需要shuffle大量的数据,内存是否会OutOfMemoryException,或是否会发生full gc Flink handles this challenge by actively managing its memory. When a worker node (TaskManager) is started, it allocates a fixed portion (70% by default) of the JVM’s heap memory that is available after initialization as 32KB byte arrays. This design has several nice properties. First, the number of data objects on the JVM heap is much lower resulting in less garbage collection pressure. Second, objects on the heap have a certain space overhead and the binary representation is more compact. Especially data sets of many small elements benefit from that. Third, an algorithm knows exactly when the input data exceeds its working memory and can react by writing some of its filled byte arrays to the worker’s local filesystem. After the content of a byte array is written to disk, it can be reused to process more data. Reading data back into memory is as simple as reading the binary data from the local filesystem. The following figure illustrates Flink’s memory management. Flink是主动管理JVM的heap内存的,会申请一组32KB的memory segments,给各种算法用 好处就是,这样减少GC的压力;而且数据是序列化成binary后存储,overhead很小;自己管理内存,内存不够的时候,可以知道并写磁盘文件 Local Strategies After the data has been distributed across all parallel join instances using either a Repartition-Repartition or Broadcast-Forward ship strategy, each instance runs a local join algorithm to join the elements of its local partition. Flink’s runtime features two common join strategies to perform these local joins: theSort-Merge-Joinstrategy (SM) and theHybrid-Hash-Joinstrategy (HH). 在ship strategy,我们已经把相同join key的数据,放到同一个local partition上,现在要做的只是run一个local join算法 Flink有两种local join算法, TheSort-Merge-Joinworks by first sorting both input data sets on their join key attributes (Sort Phase) and merging the sorted data sets as a second step (Merge Phase). The sort is done in-memory if the local partition of a data set is small enough. Otherwise, an external merge-sort is done by collecting data until the working memory is filled, sorting it, writing the sorted data to the local filesystem, and starting over by filling the working memory again with more incoming data. After all input data has been received, sorted, and written as sorted runs to the local file system, a fully sorted stream can be obtained. This is done by reading the partially sorted runs from the local filesystem and sort-merging the records on the fly. Once the sorted streams of both inputs are available, both streams are sequentially read and merge-joined in a zig-zag fashion by comparing the sorted join key attributes, building join element pairs for matching keys, and advancing the sorted stream with the lower join key. The figure below shows how the Sort-Merge-Join strategy works. 这个算法,如其名,两个过程,sort,merge 首先是,sort,如果数据足够小,在内存中直接sort,这个比较简单 如果数据比较大,需要用到外排算法,比如内存可以排序1G数据,而我有3G数据,那就每次只读1G,排序,存入一个文件,这样最终会产生3个已局部排序的文件,如图 读的时候,同时打开3个文件,边读边merge就可以产生一个全局有序的stream 然后是,merge,对于两个已排序的inputs,做join很简单 TheHybrid-Hash-Joindistinguishes its inputs as build-side and probe-side input and works in two phases, a build phase followed by a probe phase. In the build phase, the algorithm reads the build-side input and inserts all data elements into an in-memory hash table indexed by their join key attributes. If the hash table outgrows the algorithm’s working memory, parts of the hash table (ranges of hash indexes) are written to the local filesystem. The build phase ends after the build-side input has been fully consumed. In the probe phase, the algorithm reads the probe-side input and probes the hash table for each element using its join key attribute. If the element falls into a hash index range that was spilled to disk, the element is also written to disk. Otherwise, the element is immediately joined with all matching elements from the hash table. If the hash table completely fits into the working memory, the join is finished after the probe-side input has been fully consumed. Otherwise, the current hash table is dropped and a new hash table is built using spilled parts of the build-side input. This hash table is probed by the corresponding parts of the spilled probe-side input. Eventually, all data is joined. Hybrid-Hash-Joins perform best if the hash table completely fits into the working memory because an arbitrarily large the probe-side input can be processed on-the-fly without materializing it. However even if build-side input does not fit into memory, the the Hybrid-Hash-Join has very nice properties. In this case, in-memory processing is partially preserved and only a fraction of the build-side and probe-side data needs to be written to and read from the local filesystem. The next figure illustrates how the Hybrid-Hash-Join works. 这个算法会把两个input,分成bulid input和probe input 其中build input会用于以join key来build一个hash table,如果这个hash table足够小,那么很简单 当build完hash table后,我们只需要遍历probe input,如果落在hash table中,就做join 这个方法,如果build input足够小,会非常高效,因为我们不需要在内存中存probe input,只需要读一条处理一条即可 但如果build input比较大,内存放不下整个hash table怎么办? 也很简单,内存不够的时候,把部分hash table,以hash index range,存入磁盘 这样当遍历probe input的时候,如果对应的hash table在磁盘,那么暂时把这部分probe input也存入磁盘 最后,当遍历完probe input后,内存中的hash table已经完成join,删掉,载入磁盘中的hash table完成最后的join How does Flink choose join strategies? Ship and local strategies do not depend on each other and can be independently chosen. Therefore, Flink can execute a join of two data sets R and S in nine different ways by combining any of the three ship strategies (RR, BF with R being broadcasted, BF with S being broadcasted) with any of the three local strategies (SM, HH with R being build-side, HH with S being build-side). Flink features a cost-based optimizer which automatically chooses the execution strategies for all operators including joins. Without going into the details of cost-based optimization, this is done by computing cost estimates for execution plans with different strategies and picking the plan with the least estimated costs. Thereby, the optimizer estimates the amount of data which is shipped over the the network and written to disk. If no reliable size estimates for the input data can be obtained, the optimizer falls back to robust default choices. A key feature of the optimizer is to reason about existing data properties. For example, if the data of one input is already partitioned in a suitable way, the generated candidate plans will not repartition this input. Hence, the choice of a RR ship strategy becomes more likely. The same applies for previously sorted data and the Sort-Merge-Join strategy. Flink programs can help the optimizer to reason about existing data properties by providing semantic information about user-defined functions[4]. While the optimizer is a killer feature of Flink, it can happen that a user knows better than the optimizer how to execute a specific join. Similar to relational database systems, Flink offers optimizer hints to tell the optimizer which join strategies to pick[5]. 总的来说,Ship和local的策略可以分开选择; Flink的optimizer会自动选择策略,根据就是,optimizer会对每个策略进行cost estimates,选择cost相对较小的策略

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Vectorized Execution Engine in MaxCompute 2.0简介

文章转自ruanxi 前言 在《 数据库系统中的Code Generation技术介绍》一文中,我们阐述了代码的CPU执行效率对于大规模分布式OLAP系统的重要性。现在简单总结如下: OLAP系统中查询往往比较复杂,比如多表Join, 各种聚合函数以及窗口函数,其中涉及大量的Hash计算(比如采用Hash Join, Hash Aggregation),排序(比如采用Merge-Sort Join)操作,CPU开销比较大。 SSD等高性能存储硬件的使用,以及内存计算的普及(比如Spark中利用RDD来Cache部分数据)大大提高了I/O性能,使得CPU日益成为计算的瓶颈。 在大规模分布式OLAP系统中(比如MaxCompute),因为需要实现分布式Join,聚合以及窗口函数,一个作业可能会由多级Task组成,Task与Task之间可

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开源游戏引擎 Godot Engine 4.7.1 发布

Godot 4.7.1 现已发布,这是一个维护版本。共有 42 位贡献者提交了 78 项修复,一些更新内容如下: 2D:改进 2D editor dropping code(GH-119418)。 3D:修复闭合Curve3D的 first/last point 缺少 in/out control point(GH-120684)。 Animation:仅在保存/加载项目时访问动画折叠配置文件(GH-120403)。 Assetlib:将 Asset Store 的默认排序方式设置为最高分(GH-121112)。 Editor:防止非主线程发出 EditorFileSystem 更改信号(GH-115083)。 Editor:对过长的项目标题进行换行处理(GH-119580)。 GUI:弹出菜单显示时不要自动打开虚拟键盘(GH-120768)。 GUI:修复Tree::_get_item_focus_rect中的崩溃问题 (GH-120538) 。 GUI:修复触摸屏上的 scene tree drag-n-drop 回归问题(GH-120456)。 GUI:修复GraphEdit中连接线显示异常的问题(GH-120488)。 Input:Android:修复运行游戏时 EditorSettings 未实例化错误(GH-120723)。 Input:修复在 Android 上使用soft keyboard 时,退格键无法删除任何输入字段中已存在的文本的问题(GH-119798)。 Navigation:修复暂停恢复后 navigation agents 无条件添加到避让模拟中的问题(GH-120249)。 Network:在CookieContextMbedTLS::clear中设置 inited=false 以避免意外的 double destruction(GH-120371)。 Rendering:修复了比例不均匀的网格实例上灯光闪烁的问题(GH-119784)。 Rendering:修复正交相机方向阴影剔除(GH-120711)。 Rendering:修复实例停止移动后,先前变换仍被记住 2 帧的问题(GH-119941)。 Rendering:跳过已跳过的着色器变体有效载荷,以避免读取不正确的数据(GH-119792)。 详情可查看:https://godotengine.org/article/maintenance-release-godot-4-7-1/

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