Unity获取Android平台音量
图片.png https://www.cnblogs.com/Jason-c/p/7766021.html http://blog.csdn.net/tdstds/article/details/25533291 using UnityEngine; using System.Collections; using UnityEngine.UI; public class AndroidAudio : MonoBehaviour { private const string currentVolume = "getStreamVolume"; //当前音量 private const string maxVolume = "getStreamMaxVolume"; //最大音量 private const int STREAM_VOICE_CALL = 0; // 通话音量 private const int STREAM_SYSTEM = 1; // 系统音量 private const int STREAM_RING = 2; // 铃声音量 private const int STREAM_MUSIC = 3; // 媒体音量 private const int STREAM_ALARM = 4; // 警报音量 private const int STREAM_NOTIFICATION = 5; // 窗口顶部状态栏 Notification private const int STREAM_DTMF = 8; // 双音多频 private const int ADJUST_LOWER = 9; // 双音多频 private static AndroidJavaObject audioManager; //创建几个 "3D Text" 用于接收音量值 public Text STREAM_VOICE_CALL_Text; public Text STREAM_SYSTEM_Text; public Text STREAM_RING_Text; public Text STREAM_MUSIC_Text; public Text STREAM_ALARM_Text; public Text STREAM_NOTIFICATION_Text; public Text STREAM_DTMF_Text; public Text MaxSTREAM_VOICE_CALL_Text; public Text MaxSTREAM_SYSTEM_Text; public Text MaxSTREAM_RING_Text; public Text MaxSTREAM_MUSIC_Text; public Text MaxSTREAM_ALARM_Text; public Text MaxSTREAM_NOTIFICATION_Text; public Text MaxSTREAM_DTMF_Text; #if UNITY_ANDROID && !UNITY_EDITOR void Awake() { AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); audioManager = currentActivity.Call<AndroidJavaObject>("getSystemService", new AndroidJavaObject("java.lang.String", "audio")); } void Update() { STREAM_VOICE_CALL_Text.text = audioManager.Call<int>(currentVolume, STREAM_VOICE_CALL).ToString(); STREAM_SYSTEM_Text.text = audioManager.Call<int>(currentVolume, STREAM_SYSTEM).ToString(); STREAM_RING_Text.text = audioManager.Call<int>(currentVolume, STREAM_RING).ToString(); STREAM_MUSIC_Text.text = audioManager.Call<int>(currentVolume, STREAM_MUSIC).ToString(); STREAM_ALARM_Text.text = audioManager.Call<int>(currentVolume, STREAM_ALARM).ToString(); STREAM_NOTIFICATION_Text.text = audioManager.Call<int>(currentVolume, STREAM_NOTIFICATION).ToString(); STREAM_DTMF_Text.text = audioManager.Call<int>(currentVolume, STREAM_DTMF).ToString(); MaxSTREAM_VOICE_CALL_Text.text = audioManager.Call<int>(maxVolume, STREAM_VOICE_CALL).ToString(); MaxSTREAM_SYSTEM_Text.text = audioManager.Call<int>(maxVolume, STREAM_SYSTEM).ToString(); MaxSTREAM_RING_Text.text = audioManager.Call<int>(maxVolume, STREAM_RING).ToString(); MaxSTREAM_MUSIC_Text.text = audioManager.Call<int>(maxVolume, STREAM_MUSIC).ToString(); MaxSTREAM_ALARM_Text.text = audioManager.Call<int>(maxVolume, STREAM_ALARM).ToString(); MaxSTREAM_NOTIFICATION_Text.text = audioManager.Call<int>(maxVolume, STREAM_NOTIFICATION).ToString(); MaxSTREAM_DTMF_Text.text = audioManager.Call<int>(maxVolume, STREAM_DTMF).ToString(); } #endif }