概念
将一个复杂的构建与其表示相分离,使得同样的构建过程可以创建不同的表示。
类图
![1 1]()
代码
public abstract class Computer {
private String type;
private String cpu;
private String ram;
private String os;
public String getType() {
return type;
}
public void setType(String type) {
this.type = type;
}
public String getCpu() {
return cpu;
}
public void setCpu(String cpu) {
this.cpu = cpu;
}
public String getRam() {
return ram;
}
public void setRam(String ram) {
this.ram = ram;
}
public String getOs() {
return os;
}
public void setOs(String os) {
this.os = os;
}
}
创建两种型号的计算机:
public class T410 extends Computer {
private String hardDisk;
public T410() {
this.setType("ThinkPad T410i");
}
public String getHardDisk() {
return hardDisk;
}
public void setHardDisk(String hardDisk) {
this.hardDisk = hardDisk;
}
@Override
public String toString() {
return "T410 [hardDisk=" + hardDisk + ", getType()=" + getType()
+ ", getCpu()=" + getCpu() + ", getRam()=" + getRam()
+ ", getOs()=" + getOs() + ", getClass()=" + getClass()
+ ", hashCode()=" + hashCode() + "]";
}
}
public class X201 extends Computer {
public X201() {
this.setType("Thinkpad X201i");
}
@Override
public String toString() {
return "X201 [getType()=" + getType() + ", getCpu()=" + getCpu()
+ ", getRam()=" + getRam() + ", getOs()=" + getOs()
+ ", getClass()=" + getClass() + ", hashCode()=" + hashCode()
+ "]";
}
}
在计算机产品类的基础上增加一个ComputerBuilder接口,以及两个的实现类,以便对计算机进行生产:
public interface ComputerBuilder {
void buildCpu();
void buildRam();
void buildHardDisk();
void BuildOs();
Computer getResult();
}
public class T410Builder implements ComputerBuilder {
private T410 computer = new T410();
@Override
public void buildCpu() {
computer.setCpu("i5");
}
@Override
public void buildRam() {
computer.setRam("4G");
}
@Override
public void buildHardDisk() {
computer.setHardDisk("500G");
}
@Override
public void BuildOs() {
computer.setOs("Win7");
}
@Override
public Computer getResult() {
return computer;
}
}
public class X201Builder implements ComputerBuilder {
private X201 computer = new X201();
@Override
public void buildCpu() {
computer.setCpu("i7");
}
@Override
public void buildRam() {
computer.setRam("8G");
}
@Override
public void buildHardDisk() {
//没有HaedDisk
}
@Override
public void BuildOs() {
computer.setOs("Win8");
}
@Override
public Computer getResult() {
return computer;
}
}
再鞥家导演者:
public class ComputerDirector {
ComputerBuilder builder;
public T410 constructT410()
{
builder = new T410Builder();
builder.buildCpu();
builder.buildHardDisk();
builder.BuildOs();
builder.buildRam();
return (T410) builder.getResult();
}
public X201 constructX201()
{
builder = new X201Builder();
builder.buildCpu();
builder.buildHardDisk();
builder.BuildOs();
builder.buildRam();
return (X201) builder.getResult();
}
}
测试:
public class ComputerTest {
public static void main(String[] args) {
ComputerDirector director = new ComputerDirector();
Computer t410 = director.constructT410();
System.out.println(t410);
System.out.println("-------------------------");
Computer x201 = director.constructX201();
System.out.println(x201);
}
}
与抽象工厂的区别
在建造者模式里,有个指导者,由指导者来管理建造者,用户是与指导者联系的,指导者联系建造者最后得到产品。即建造模式可以强制实行一种分步骤进行的建造过程。
建造模式是将复杂的内部创建封装在内部,对于外部调用的人来说,只需要传入建造者和建造工具,对于内部是如何建造成成品的,调用者无需关心。
本文转自我爱物联网博客园博客,原文链接:http://www.cnblogs.com/yydcdut/p/3856359.html,如需转载请自行联系原作者