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[Android]大牛直播SDK基于unity3d平台的rtmp/rtsp直播播放端SDK接口说明

日期:2018-05-26点击:381

最近,好多开发者在unity3d平台面临一个问题,难于找到一个真正靠谱的低延迟rtmp播放器或rtsp播放器。

不少开发者联系我们,希望大牛直播SDK能出官方版的unity3d直播播放器SDK,以下是Android端的SDK接口:

 /// <summary> /// Init /// </summary> public int NT_U3D_Init() { return DANIULIVE_RETURN_OK; } /// <summary> /// 开始 /// 返回播放句柄 /// </summary> public long NT_U3D_Open() { if ( 0 != player_obj_.Call<int>("Init", java_obj_cur_activity_) ) { return 0; } return player_obj_.Call<long>("Open"); } /// <summary> /// Register Game Object,用于消息传递 /// </summary> public int NT_U3D_Set_Game_Object(long handle, string gameObjectName) { return player_obj_.Call<int>("SetGameObject", handle, gameObjectName); } /// <summary> /// 设置解码方式 false 软件解码 true 硬件解码 默认为false /// </summary> /// <param name="isHwDecoder"></param> public int NT_U3D_SetVideoDecoderMode(long handle, int isHwDecoder) { return player_obj_.Call<int>("SetPlayerVideoHWDecoder", handle, isHwDecoder); } /// <summary> /// 设置音频输出模式: if 0: 自动选择; if with 1: audiotrack模式 /// </summary> /// <param name="use_audiotrack"></param> public int NT_U3D_SetAudioOutputType(long handle, int use_audiotrack) { return player_obj_.Call<int>("SetAudioOutputType", handle, use_audiotrack); } /// <summary> /// 设置播放端缓存大小, 默认200毫秒 /// </summary> /// <param name="buffer"></param> public int NT_U3D_SetBuffer(long handle, int buffer) { return player_obj_.Call<int>("SetBuffer", handle, buffer); } /// <summary> /// 接口可实时调用:设置是否实时静音,1:静音; 0: 取消静音 /// </summary> /// <param name="is_mute"></param> public int NT_U3D_SetMute(long handle, int is_mute) { return player_obj_.Call<int>("SetMute", handle, is_mute); } /// <summary> /// 设置RTSP TCP模式, 1: TCP; 0: UDP /// </summary> /// <param name="is_using_tcp"></param> public int NT_U3D_SetRTSPTcpMode(long handle, int is_using_tcp) { return player_obj_.Call<int>("SetRTSPTcpMode", handle, is_using_tcp); } /// <summary> /// 设置超低延迟模式 false不开启 true开启 默认false /// </summary> /// <param name="mode"></param> public int NT_U3D_SetPlayerLowLatencyMode(long handle, int mode) { return player_obj_.Call<int>("SetPlayerLowLatencyMode", handle, mode); } /// <summary> /// 设置是否回调下载速度 /// is_report: if 1: 上报下载速度, 0: 不上报. /// report_interval: 上报间隔,以秒为单位,>0. /// </summary> /// <param name="is_report"></param> /// <param name="report_interval"></param> public int NT_U3D_SetReportDownloadSpeed(long handle, int is_report, int report_interval) { return player_obj_.Call<int>("SetReportDownloadSpeed", handle, is_report, report_interval); } /// <summary> /// 设置是否需要在播放或录像过程中快照 /// </summary> /// <param name="is_save_image"></param> public int NT_U3D_SetSaveImageFlag(long handle, int is_save_image) { return player_obj_.Call<int>("SetSaveImageFlag", handle, is_save_image); } /// <summary> /// 播放或录像过程中快照 /// </summary> /// <param name="imageName"></param> public int NT_U3D_SaveCurImage(long handle, string imageName) { return player_obj_.Call<int>("SaveCurImage", handle, imageName); } /// <summary> /// 播放或录像过程中,快速切换url /// </summary> /// <param name="uri"></param> public int NT_U3D_SwitchPlaybackUrl(long handle, string uri) { return player_obj_.Call<int>("SwitchPlaybackUrl", handle, uri); } /// <summary> /// 创建录像存储路径 /// </summary> /// <param name="path"></param> public int NT_U3D_CreateFileDirectory(string path) { return player_obj_.Call<int>("CreateFileDirectory", path); } /// <summary> /// 设置录像存储路径 /// </summary> /// <param name="path"></param> public int NT_U3D_SetRecorderDirectory(long handle, string path) { return player_obj_.Call<int>("SetRecorderDirectory", handle, path); } /// <summary> /// 设置单个录像文件大小 /// </summary> /// <param name="size"></param> public int NT_U3D_SetRecorderFileMaxSize(long handle, int size) { return player_obj_.Call<int>("SetRecorderFileMaxSize", handle, size); } /// <summary> /// 设置播放路径 /// </summary> public int NT_U3D_SetUrl(long handle, string url) { return player_obj_.Call<int>("SetUrl", handle, url); } /// <summary> /// 开始播放 /// </summary> public int NT_U3D_StartPlay(long handle) { return player_obj_.Call<int>("StartPlay", handle); } /// <summary> /// 获取YUV数据 /// </summary> public AndroidJavaObject NT_U3D_GetVideoFrame(long handle) { return player_obj_.Call<AndroidJavaObject>("GetVideoFrame", handle); } /// <summary> /// 停止播放 /// </summary> public int NT_U3D_StopPlay(long handle) { return player_obj_.Call<int>("StopPlay", handle); } /// <summary> /// 开始录像 /// </summary> public int NT_U3D_StartRecorder(long handle) { return player_obj_.Call<int>("StartRecorder", handle); } /// <summary> /// 停止录像 /// </summary> public int NT_U3D_StopRecorder(long handle) { return player_obj_.Call<int>("StopRecorder", handle); } /// <summary> /// 关闭播放 /// </summary> public int NT_U3D_Close(long handle) { return player_obj_.Call<int>("Close", handle); } /// <summary> /// UnInit Player /// </summary> public int NT_U3D_UnInit() { return DANIULIVE_RETURN_OK; }

经测试,Android/iOS端效果如下,播放端延迟低于1秒,也可能是unity3d平台下最快最稳定的rtmp播放器/rtsp播放器:

视频效果图:

点击播放视频

Unity3D-Android播放端APK下载

android/iOS播放器SDK(V2)Unity3D调用说明

更多资料,可以访问 https://github.com/daniulive/SmarterStreaming

原文链接:https://yq.aliyun.com/articles/683388
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