Unity 之 Pure版Entity Component System【ECS】 案例【GalacticConquest】解析【下】
书接上回:Unity 之 Pure版Entity Component System 案例【GalacticConquest】解析【上】 点击下载工程 我们已经完成飞船的实例化,下面就是让飞船动起来~~~ 创建脚本ShipMovementSystem飞船的运动系统,作用: 让飞船朝着目标移动 达到目标是添加标签 using Data; using Unity.Burst; using Unity.Collections; using Unity.Entities; using Unity.Jobs; using Unity.Transforms; using UnityEngine; using Unity.Mathematics; namespace Systems { [UpdateAfter(typeof(ShipArrivalSystem))] public class ShipMovementSystem : JobComponentSystem { //所有飞船 struct Ships { public readonly int Length; public Compone...