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Unity超綺麗海洋效果!「Crest Ocean System LWRP」

日期:2019-11-12点击:558

入门thumb_b181dc6f5c1a5e6be8b884c95bee44ea
你好,我是一个悠闲的工程师。

我能做什么?

超綺麗海洋效果!它很漂亮,所以我介绍它。

太阳反射
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被淹没时
ded56d3e_0373_406b_8d0d_37cd67595b73_scaled

水的表面
ef749655_4611_4bb0_954b_327720eeaa0f_scaled_1_

Crest is a technically advanced, feature rich ocean system targeted at PC and console platforms and Unity 2019 / LWRP 5.16.1 or later.

  • Simulated light transport including reflection, refraction, scattering, caustics approximation, shadowing
  • Completely dynamic wave shape with innovative 'equalizer' style wave authoring
  • Shallow water - light scattering and wave attenuation
  • Underwater with partial submersion
  • Dynamic object-water interaction
  • Foam simulated from waves and shorelines
  • Flow to enable horizontal motion of water volume
  • Physics interface with example buoyancy implementations

Note: This asset targets the Lightweight Render Pipeline 5.16.1. A version of this system targeting Unity's Built-In Render Pipeline is freely available and can be useful for evaluation: https://github.com/huwb/crest-oceanrender.
Note 2: Crest is targeted at PC and console platforms. It may work on mobile but is built to be powerful, flexible and scalable rather than a minimal/specialised system that would maximise performance.
Note 3: Crest requires Unity 2019 which is the first production release of LWRP. Packages are no longer uploaded for Unity 2018.

Unity2018最新的可编程渲染管线SRP中包含了两套预定义模版:轻量级渲染管线LWRP和高清渲染管线HDRP。其中LWRP主要是面向移动,VR等平台提升渲染性能。而HDRP则主要面向PC,主机等平台提升渲染效果。
 

  轻量级渲染管线针对以下方面进行了优化:

开放灵活的渲染,可使用C#脚本进行自定义
满足设备性能要求的可扩展图形质量,您可以在高端设备上获得最高质量的图形,在较低端设备上获得优化的性能。
 

  轻量级渲染管线的发展
轻量级渲染管线(已更名为通用渲染管线)最初是为速度而设计的,后来针对移动设备进行了简化,丰富了其图形质量和性能。现在,它支持所有运行Unity的设备和最新的美术师工具。

UniversalRP_supported_platforms

官方资料
介绍: 可编程渲染管线(SRP) - https://unity.com/cn/lightweight-render-pipeline
官方示例仓库: https://github.com/UnityTechnologies/LWRPScriptableRenderPass_ExampleLibrary
源码仓库: https://github.com/Unity-Technologies/ScriptableRenderPipeline
The Lightweight Render Pipeline: Optimizing Real Time Performance - https://blogs.unity3d.com/cn/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/

原文链接:https://yq.aliyun.com/articles/726836
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