[Unity3d for android]屏幕触摸事件
移动物体: [csharp] view plain copy usingUnityEngine; usingSystem.Collections; publicclassexample:MonoBehaviour{ publicfloatspeed=0.1F; voidUpdate(){ if(Input.touchCount>0&&Input.GetTouch(0).phase==TouchPhase.Moved){ Vector2touchDeltaPosition=Input.GetTouch(0).deltaPosition; transform.Translate(-touchDeltaPosition.x*speed,-touchDeltaPosition.y*speed,0); } } } 点击碰撞克隆 [csharp] view plain copy usingUnityEngine; usingSystem.Collections; publicclassexample:MonoBehaviour{ publicGameObjectprojectile; voidUpdate(){ inti=0; while(i<Input.touchCount){ if(Input.GetTouch(i).phase==TouchPhase.Began) clone=Instantiate(projectile,transform.position,transform.rotation)asGameObject; ++i; } } } =================== [csharp] view plain copy usingUnityEngine; usingSystem.Collections; publicclassexample:MonoBehaviour{ publicGameObjectparticle; voidUpdate(){ inti=0; while(i<Input.touchCount){ if(Input.GetTouch(i).phase==TouchPhase.Began){ Rayray=Camera.main.ScreenPointToRay(Input.GetTouch(i).position); if(Physics.Raycast(ray)) Instantiate(particle,transform.position,transform.rotation)asGameObject; } ++i; } } } TouchPhaseEnumeration Describes phase of a finger touch. Values Began A finger touched the screen. Moved A finger moved on the screen. Stationary A finger is touching the screen but hasn't moved. Ended A finger was lifted from the screen. This is the final phase of a touch. Canceled The system cancelled tracking for the touch, as when (for example) the user puts the device to her face or more than five touches happened simultaneously. This is the final phase of a touch. 本文转蓬莱仙羽51CTO博客,原文链接:http://blog.51cto.com/dingxiaowei/1366234,如需转载请自行联系原作者