首页 文章 精选 留言 我的

精选列表

搜索[图片显示],共10000篇文章
优秀的个人博客,低调大师

关于安卓图像显示比iOS差的原因(英文文档)

There are so many comparations between Android phone and iPhone. We cannot make the conclusion about which one is better, but we all knows that the image quality of Android phone is much worse than iPhone. No matter you are using Facebook, Twitter or even Instagram, after taking the photo, adding a filter, then sharing to the social network, the images produced by Android phone are always coarse. Why? Our team had been working on this issue in the last year. After very deep research, we found that this was a "TINY" mistake made by Google. Although tiny, but the influence was very huge (all Android Apps related to image), and lasted till today. The problem is : libjpeg. We all know that libjpeg is widely used open source JPEG library. Android also uses libjpeg to compress images. After digging into the source code of Android, we can find that instead of using libjpeg directly, Android is based on an open source image engine called Skia. The Skia is a wonderful engine maintained by Google himself, all image functions are implemented in it, and it is widely used by Google and other companies' products (e.g.: Chrome, Firefox, Android......). The Skia has a good encapsulation of libjpeg, you can easily develop image utilites base on this engine. When using libjpeg to compress images, optimize_coding is a very important parameter. In libjpeg.doc, we can find following introductions about this parameter: boolean optimize_coding TRUE causes the compressor to compute optimal Huffman coding tables for the image. This requires an extra pass over the data and therefore costs a good deal of space and time. The default is FALSE, which tells the compressor to use the supplied or default Huffman tables. In most cases optimal tables save only a few percent of file size compared to the default tables. Note that when this is TRUE, you need not supply Huffman tables at all, and any you do supply will be overwritten. As the libjpeg.doc, we now know that because setting the optimize_coding to TRUE may cost a good deal of space and time, the default in libjpeg is FALSE. Everything seems fine about the doc, and libjpeg is very stable. But many people ignored that this document was writen for more than 10 years. At that time, space and computing abilities are very limited. With today's modern computers or even mobile phones, this is not an issue. On the contrary, we should pay more attention to the image quality (retina screens) and image size (cloud services). Google's engineers of skia project did not set this parameter, so the optimize_coding in Skia was remained to FALSE as the default value, and Skia concealed this setting, you could not change the setting outside of Skia. This became to a big problem, we had to endure worse image and bigger file size. Our team had tested optimize_coding for many different images. If you want the same quality of image compressing, the file size are 5-10 times bigger when setting the optimze_coding to FALSE than to TRUE. The difference is quite significant. We also compared the jpeg compressing between iOS and Android (they both concealed the optimize_coding parameter). With the same original images, if you want same quality level, you need 5-10 times file size on Android. The result is clear, Apple does know the importance of optimize_coding and Huffman tables and Google does not. (Apple uses their own Huffman table algorithm, not like libjpeg or libjpeg-turbo. It seems that Apple has done more tuning works on image compressing.) Finally, we decided not to use JPEG compress functions provided by Android, and we compiled our own native library based on libjpeg-turbo (libjpeg-turbo also has performance improvements). Now we can save 5-10 times of image space and enjoy the same or even better image quality. This work is totally worth to do. Thanks for reading, :) Our project on github: https://github.com/bither

优秀的个人博客,低调大师

Android 显示 WebView ,加载URL 时,向webview的 header 里面传递参数

1、主要布局 <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:fitsSystemWindows="true" tools:context=".MainActivity"> <WebView android:id="@+id/webview" android:layout_width="match_parent" android:layout_height="match_parent"> </WebView> </RelativeLayout> 2、代码实现 1 package com.webview.demo; 2 3 import android.os.Bundle; 4 import android.support.v7.app.AppCompatActivity; 5 import android.webkit.WebView; 6 7 import java.util.HashMap; 8 import java.util.Map; 9 10 public class MainActivity extends AppCompatActivity { 11 12 private WebView webView ; 13 14 private String webViewHeaderKey = "tokenId" ; 15 private String webViewHeaderValue = "562142" ; 16 17 private String url = "" ; 18 19 @Override 20 protected void onCreate(Bundle savedInstanceState) { 21 super.onCreate(savedInstanceState); 22 setContentView(R.layout.activity_main); 23 24 webView = (WebView) findViewById( R.id.webview ); 25 26 27 if ( webViewHeaderValue != "" ){ 28 Map<String, String > map = new HashMap<String, String>() ; 29 map.put( webViewHeaderKey , webViewHeaderValue ) ; 30 31 webView.loadUrl( url , map ) ; 32 }else { 33 webView.loadUrl( url ) ; 34 } 35 36 } 37 }

资源下载

更多资源
Mario

Mario

马里奥是站在游戏界顶峰的超人气多面角色。马里奥靠吃蘑菇成长,特征是大鼻子、头戴帽子、身穿背带裤,还留着胡子。与他的双胞胎兄弟路易基一起,长年担任任天堂的招牌角色。

Nacos

Nacos

Nacos /nɑ:kəʊs/ 是 Dynamic Naming and Configuration Service 的首字母简称,一个易于构建 AI Agent 应用的动态服务发现、配置管理和AI智能体管理平台。Nacos 致力于帮助您发现、配置和管理微服务及AI智能体应用。Nacos 提供了一组简单易用的特性集,帮助您快速实现动态服务发现、服务配置、服务元数据、流量管理。Nacos 帮助您更敏捷和容易地构建、交付和管理微服务平台。

Spring

Spring

Spring框架(Spring Framework)是由Rod Johnson于2002年提出的开源Java企业级应用框架,旨在通过使用JavaBean替代传统EJB实现方式降低企业级编程开发的复杂性。该框架基于简单性、可测试性和松耦合性设计理念,提供核心容器、应用上下文、数据访问集成等模块,支持整合Hibernate、Struts等第三方框架,其适用范围不仅限于服务器端开发,绝大多数Java应用均可从中受益。

Rocky Linux

Rocky Linux

Rocky Linux(中文名:洛基)是由Gregory Kurtzer于2020年12月发起的企业级Linux发行版,作为CentOS稳定版停止维护后与RHEL(Red Hat Enterprise Linux)完全兼容的开源替代方案,由社区拥有并管理,支持x86_64、aarch64等架构。其通过重新编译RHEL源代码提供长期稳定性,采用模块化包装和SELinux安全架构,默认包含GNOME桌面环境及XFS文件系统,支持十年生命周期更新。

用户登录
用户注册