08.Eclipse下Ndk开发(使用fmod实现QQ变声功能)
(创建于2017/12/30) 1.编写native package org.fmod.example; public class EffectUtils { //音效的类型 public static final int MODE_NORMAL = 0; public static final int MODE_LUOLI = 1; public static final int MODE_DASHU = 2; public static final int MODE_JINGSONG = 3; public static final int MODE_GAOGUAI = 4; public static final int MODE_KONGLING = 5; /** * 音效处理 * @param path * @param type */ public native static void fix(String path,int type); static{ System.loadLibrary("fmodL"); System.loadLibrary("fmod"); System.loadLibrary("qq_voice"); } } 2.进入src目录下,使用命令行生成头文件 javah 包名+类名 3.创建项目根目录下jni文件夹,将头文件拷贝进去 4.下载fmod源码,复制api中lowlevel中的inc中的头文件到jni目录下 5.复制fmod jar包到根目录下libs文件夹并添加依赖 6.复制需要的api平台的so文件到jni目录下 7.修改报错的地方,比如头文件的路径等问题 8.Android Tools -> Add native support 添加本地支持(在此之前,确认你的项目中已经配置了ndk相关的头文件目录支持,参考前边的笔记),填写你要生成的 so库的文件名,确认和loadLibrary中加载的(如qq_voice)保持一致 9.配置mk文件: Android.mk LOCAL_PATH := $(call my-dir) //编译libfmod.so include $(CLEAR_VARS) LOCAL_MODULE := fmod LOCAL_SRC_FILES := libfmod.so include $(PREBUILT_SHARED_LIBRARY) //编译libfmodL.so include $(CLEAR_VARS) LOCAL_MODULE := fmodL LOCAL_SRC_FILES := libfmodL.so include $(PREBUILT_SHARED_LIBRARY) //编译我们自己写的c代码为so文件,并添加上边编译的so支持 include $(CLEAR_VARS) LOCAL_MODULE := qq_voice LOCAL_SRC_FILES := effect_fix.cpp LOCAL_SHARED_LIBRARIES := fmod fmodL //添加log支持 LOCAL_LDLIBS := -llog //添加c++异常类支持 LOCAL_CPP_FEATURES := exceptions include $(BUILD_SHARED_LIBRARY) Application.mk ##支持C++异常处理,标准莫板块(针对string.h等头文件的处理,去掉了common.c之后,这个不再需要了,但是保留也没问题) APP_STL := gnustl_static 10.不断的build project,直到所有异常解决编译成功 部分源码: effect_fix.cpp #include "org_fmod_example_EffectUtils.h" #include "inc/fmod.hpp" #include <stdlib.h> #include <unistd.h> #include <android/log.h> #define LOGI(FORMAT,...) __android_log_print(ANDROID_LOG_INFO,"renzhenming",FORMAT,##__VA_ARGS__) #define LOGE(FORMAT,...) __android_log_print(ANDROID_LOG_ERROR,"renzhenming",FORMAT,##__VA_ARGS__) #define MODE_NORMAL 0 #define MODE_LUOLI 1 #define MODE_DASHU 2 #define MODE_JINGSONG 3 #define MODE_GAOGUAI 4 #define MODE_KONGLING 5 using namespace FMOD; JNIEXPORT void JNICALL Java_org_fmod_example_EffectUtils_fix (JNIEnv *env, jclass jcls, jstring path_jstr, jint type){ System *system; FMOD_RESULT result; Sound *sound; Channel *channel; DSP *dsp; float frequency = 0; bool isPlaying = true; const char *media_path = env->GetStringUTFChars(path_jstr,NULL); try { //初始化 result = System_Create(&system); result = system->init(32, FMOD_INIT_NORMAL, NULL); //创建声音 //这里进坑了,写作下边的样子是无法播放的,正确的方式是第二行 因为sound如果是null,那么,播放的时候的sound也就是null,怎么播放呢 //result = system->createSound(media_path, FMOD_DEFAULT, 0, NULL); LOGI("%s",media_path); system->createSound(media_path, FMOD_DEFAULT, NULL, &sound); switch(type){ case MODE_NORMAL: //原生播放 result = system->playSound(sound, 0, false, &channel); break; case MODE_LUOLI: //dsp -- 音效 //FMOD_DSP_TYPE_PITCHSHIFT 提升或者降低音调用的一种音效 system->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT,&dsp); //设置音调的参数 dsp->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH,2); //播放(播放和添加channel的顺序必须是先播放,再添加,否则音效无法生效) //猜测原因 //playSound之后并不是立即播放,而是在system->update();之后开始播放, //playSound的作用是创造了一个sound载体一个channel载体,然后在这个载体基础上添加一系列的效果,所以,只能现有载体 //效果才有放置的位置,所以需要先play再添加 result = system->playSound(sound, 0, false, &channel); //添加到channel channel->addDSP(0,dsp); break; case MODE_DASHU: //dsp -- 音效 //FMOD_DSP_TYPE_PITCHSHIFT 提升或者降低音调用的一种音效 system->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT,&dsp); //设置音调的参数 dsp->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH,0.6); //播放(播放和添加channel的顺序必须是先播放,再添加,否则音效无法生效) result = system->playSound(sound, 0, false, &channel); //添加到channel channel->addDSP(0,dsp); break; case MODE_GAOGUAI: //提高说话的速度 result = system->playSound(sound, 0, false, &channel); channel->getFrequency(&frequency);\ frequency = frequency*1.5; channel->setFrequency(frequency); break; case MODE_KONGLING: system->createDSPByType(FMOD_DSP_TYPE_ECHO,&dsp); dsp->setParameterFloat(FMOD_DSP_ECHO_DELAY,300); dsp->setParameterFloat(FMOD_DSP_ECHO_FEEDBACK,2); result = system->playSound(sound, 0, false, &channel); channel->addDSP(0,dsp); break; case MODE_JINGSONG: //紧张 system->createDSPByType(FMOD_DSP_TYPE_ECHO,&dsp); dsp->setParameterFloat(FMOD_DSP_TREMOLO_SKEW,0.5); result = system->playSound(sound, 0, false, &channel); channel->addDSP(0,dsp); break; default: break; } while(isPlaying){ channel->isPlaying(&isPlaying); //<unistd.h> //单位微秒,不断的睡眠保证声音播放完成之后再释放资源 usleep(1000*1000); } LOGI("%s","播放完成"); system->update(); } catch(...){ LOGE("%s","发生异常"); goto end; } goto end; end: env->ReleaseStringUTFChars(path_jstr,media_path); result = sound->release(); system->close(); system->release(); } QQActivity.java package org.fmod.example; import java.io.File; import com.renzhenming.qq_voice.R; import android.app.Activity; import android.os.Bundle; import android.os.Environment; import android.util.Log; import android.view.View; public class QQActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); org.fmod.FMOD.init(this); setContentView(R.layout.activity_main); } public void mFix(View view){ String path = Environment.getExternalStorageDirectory().getAbsolutePath() + File.separatorChar + "singing.wav"; Log.d("renzhenming", path); switch (view.getId()) { case R.id.btn_record: EffectUtils.fix(path, EffectUtils.MODE_NORMAL); Log.d("renzhenming", "MODE_NORMAL"); break; case R.id.btn_luoli: EffectUtils.fix(path, EffectUtils.MODE_LUOLI); Log.d("renzhenming", "MODE_LUOLI"); break; case R.id.btn_dashu: EffectUtils.fix(path, EffectUtils.MODE_DASHU); Log.d("renzhenming", "MODE_DASHU"); break; case R.id.btn_jingsong: EffectUtils.fix(path, EffectUtils.MODE_JINGSONG); break; case R.id.btn_gaoguai: EffectUtils.fix(path, EffectUtils.MODE_GAOGUAI); break; case R.id.btn_kongling: EffectUtils.fix(path, EffectUtils.MODE_KONGLING); break; default: break; } } @Override protected void onDestroy(){ org.fmod.FMOD.close(); super.onDestroy(); } } EffectUtils.java package org.fmod.example; public class EffectUtils { //音效的类型 public static final int MODE_NORMAL = 0; public static final int MODE_LUOLI = 1; public static final int MODE_DASHU = 2; public static final int MODE_JINGSONG = 3; public static final int MODE_GAOGUAI = 4; public static final int MODE_KONGLING = 5; /** * 音效处理 * @param path * @param type */ public native static void fix(String path,int type); static{ System.loadLibrary("fmodL"); System.loadLibrary("fmod"); System.loadLibrary("qq_voice"); } } 程序运行界面 18404062.png