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Android 网路编程

1、获得网络信息 首先在AndroidManifest.xml中加入权限 <uses-permission android:name= "android.permission.ACCESS_NETWORK_STATE" /> Code代码如下: public class MainActivity extends Activity { TextView netWorkTextView; ConnectivityManager cManager; NetworkInfo networkInfo; @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.activity_main); netWorkTextView = (TextView)findViewById(R.id.networkInfo); cManager = (ConnectivityManager)getSystemService(Context.CONNECTIVITY_SERVICE); } @Override protected void onStart() { super .onStart(); networkInfo = cManager.getActiveNetworkInfo(); netWorkTextView.setText(networkInfo.toString()); } } 显示入下图:代表的意思,采用WIFI连接,其它不解释。 2 .Socket的网络通信 1)服务端: 新建Android工程SocketServerDemo。 public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.activity_main); startService( new Intent( this ,SocketService. class )); } } SocketService类 public class SocketService extends Service{ Thread mServiceThread; Socket client; @Override public IBinder onBind(Intent intent) { // TODO Auto-generated method stub return null ; } @Override public void onCreate() { super .onCreate(); mServiceThread = new Thread( new SocketServerThread()); } public class SocketServerThread extends Thread { private static final int PORT = 8801 ; private SocketServerThread() { } @Override public void run() { // TODO Auto-generated method stub try { ServerSocket serverSocket = new ServerSocket(PORT); while ( true ) { System.out.println( "begin client connected" ); client = serverSocket.accept(); System.out.println( "client connected" ); BufferedReader reader = new BufferedReader( new InputStreamReader(client.getInputStream())); System.out.println( "read from client:" ); String textLine = reader.readLine(); if (textLine.equalsIgnoreCase( "EXIT" )) { System.out.println( "EXIT invoed, closing client" ); break ; } System.out.println(textLine); PrintWriter writer = new PrintWriter( new BufferedWriter( new OutputStreamWriter(client.getOutputStream()))); writer.println( "ECHO from server: " + textLine); writer.flush(); writer.close(); reader.close(); } } catch (IOException e) { // TODO: handle exception System.err.println(e); } } } } 2)客户端:新建Android工程SocketClientDemo public class MainActivity extends Activity { private static final String SERVERIP = "192.168.1.100" ; //自己电脑的IP private static final int SERVERPORT = 8801 ; TextView mMsgRev; EditText mMsgEdit; Button mMsgSendBtn; String mSendMsg; String mReceivedMsg; @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.activity_main); mMsgRev = (TextView) findViewById(R.id.receive_msg); mMsgEdit = (EditText) findViewById(R.id.edit_msg); mMsgSendBtn = (Button) findViewById(R.id.send_msg); mMsgSendBtn.setOnClickListener( new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub Socket socket = null ; mSendMsg = mMsgEdit.getText().toString(); try { socket = new Socket(SERVERIP, SERVERPORT); PrintWriter writer = new PrintWriter( new BufferedWriter( new OutputStreamWriter(socket.getOutputStream()))); writer.println(mSendMsg); writer.flush(); BufferedReader reader = new BufferedReader( new InputStreamReader(socket.getInputStream())); mReceivedMsg = reader.readLine(); if (mReceivedMsg != null ) { mMsgRev.setText(mReceivedMsg); } else { mMsgRev.setText( "receive data error" ); } writer.close(); reader.close(); socket.close(); } catch (UnknownHostException e) { // TODO: handle exception Log.i( "Error" , e.getMessage()); } catch (IOException e) { // TODO: handle exception Log.i( "Error" , e.getMessage()); } } }); } } 其中客户端跑在我的平板上,服务端跑在我的手机上。然后再服务端的文本框中输入文本,点击Send按钮,最后会收到信息。 注意:两个程序的端口号8801都是相同的,客户端的IP地址是我的电脑IP地址,两个程序都要有权限 <uses-permission android:name= "android.permission.INTERNET" ></uses-permission> 参考:基于Socket的网络通信 本文转自Work Hard Work Smart博客园博客,原文链接:http://www.cnblogs.com/linlf03/archive/2013/04/03/2997992.html,如需转载请自行联系原作者

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Android socket编程

Socket通常也称做”套接字“,用于描述IP地址和端口,它就是网络通信过程中端点的抽象表示。Java在包java.net中提供了两个类Socket和ServerSocket,分别用来表示双向连接的客户端和服务端。 SocketServer类,服务器实现: public class SocketServer { ServerSocket sever; public SocketServer(int port){ try{ sever = new ServerSocket(port); }catch(IOException e){ e.printStackTrace(); } } public void beginListen(){ while(true){ try{ final Socket socket = sever.accept(); new Thread(new Runnable(){ public void run(){ BufferedReader in; try{ in = new BufferedReader(new InputStreamReader(socket.getInputStream(),"UTF-8")); PrintWriter out = new PrintWriter(socket.getOutputStream()); while (!socket.isClosed()){ String str; str = in.readLine(); out.println("Hello!world!! " + str); out.flush(); if (str == null || str.equals("end")) break; System.out.println(str); } socket.close(); }catch(IOException e){ e.printStackTrace(); } } }).start(); }catch(IOException e){ e.printStackTrace(); } } } } public class TestSocketServer { public static void main(String[] argvs){ SocketServer server = new SocketServer(12345); server.beginListen(); } } 客户端实现: public class SocketClientDemo extends Activity implements Runnable { private TextView tv_msg = null; private EditText ed_msg = null; private Button btn_send = null; private static final String HOST = "192.168.1.223"; private static final int PORT = 12345; private Socket socket = null; private BufferedReader in = null; private PrintWriter out = null; private String content = ""; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv_msg = (TextView) findViewById(R.id.TextView); ed_msg = (EditText) findViewById(R.id.EditText01); btn_send = (Button) findViewById(R.id.Button01); try { socket = new Socket(HOST, PORT); in = new BufferedReader(new InputStreamReader(socket.getInputStream())); out = new PrintWriter(new BufferedWriter(new OutputStreamWriter( socket.getOutputStream())), true); } catch (IOException ex) { ex.printStackTrace(); ShowDialog("login exception" + ex.getMessage()); } btn_send.setOnClickListener(new Button.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub String msg = ed_msg.getText().toString(); if (socket.isConnected()) { if (!socket.isOutputShutdown()) { out.println(msg); } } } }); new Thread(SocketDemo.this).start(); } public void run() { try { while (true) { if (socket.isConnected()) { if (!socket.isInputShutdown()) { if ((content = in.readLine()) != null) { content += "\n"; Log.d("socket","socket:"+content); } else { } } } } } catch (Exception e) { e.printStackTrace(); } } } 注意在AndroidManifest.xml中加入对网络的访问权限 <uses-permission android:name="android.permission.INTERNET"></uses-permission> 本文转自xyz_lmn51CTO博客,原文链接:http://blog.51cto.com/xyzlmn/1230758,如需转载请自行联系原作者

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Emojicode —— emoji 编程语言

Emojicode是一种开源的,拥有多范型的结构和流程的语言,可以让你用 Emoji 表情来编写程序。 Emojicode 允许您快速构建跨平台的应用程序同时有很多乐趣。 要求: clang 和 clang++ 6.0.1 或 gcc 和 g++ 7.2 CMake 3.5.1+ 和 Ninja LLVM 7 Python 3.5.2+ 用于测试 步骤: 克隆Emojicode(或下载源代码并解压缩)并导航到其中: git clone https://github.com/emojicode/emojicode cd emojicode 创建一个build目录并在其中运行 CMake: mkdir build cd build cmake .. -GNinja 构建编译器和包: ninja 现在可以测试 Emojicode: ninja tests 二进制文件已准备就绪,可供使用!您可以立即执行 magic installation ninja magicinstall 或者只是正确打包二进制文件和标头 ninja dist 要创建分发存档,必须自己调用 dist 脚本(例如python3 ../dist.py .. archive).

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Nacos

Nacos

Nacos /nɑ:kəʊs/ 是 Dynamic Naming and Configuration Service 的首字母简称,一个易于构建 AI Agent 应用的动态服务发现、配置管理和AI智能体管理平台。Nacos 致力于帮助您发现、配置和管理微服务及AI智能体应用。Nacos 提供了一组简单易用的特性集,帮助您快速实现动态服务发现、服务配置、服务元数据、流量管理。Nacos 帮助您更敏捷和容易地构建、交付和管理微服务平台。

Rocky Linux

Rocky Linux

Rocky Linux(中文名:洛基)是由Gregory Kurtzer于2020年12月发起的企业级Linux发行版,作为CentOS稳定版停止维护后与RHEL(Red Hat Enterprise Linux)完全兼容的开源替代方案,由社区拥有并管理,支持x86_64、aarch64等架构。其通过重新编译RHEL源代码提供长期稳定性,采用模块化包装和SELinux安全架构,默认包含GNOME桌面环境及XFS文件系统,支持十年生命周期更新。

Sublime Text

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