Step 30. ViewRoot.dispatchFinishedEvent
这个函数定义在frameworks/base/core/java/android/view/ViewRoot.java文件中:
- public final class ViewRoot extends Handler implements ViewParent,
- View.AttachInfo.Callbacks {
- ......
-
- public void dispatchFinishedEvent(int seq, boolean handled) {
- Message msg = obtainMessage(FINISHED_EVENT);
- msg.arg1 = seq;
- msg.arg2 = handled ? 1 : 0;
- sendMessage(msg);
- }
-
- ......
- }
和前面的Step 26一样,ViewRoot不是直接处理这个键盘事件,而是把它作为一个消息(FINISHED_EVENT)放在消息队列中去,最后,这个消息由ViewRoot的handleFinishedEvent函数来处理。 Step 31. ViewRoot.handleFinishedEvent
这个函数定义在frameworks/base/core/java/android/view/ViewRoot.java文件中:
- public final class ViewRoot extends Handler implements ViewParent,
- View.AttachInfo.Callbacks {
- ......
-
- void handleFinishedEvent(int seq, boolean handled) {
- final KeyEvent event = (KeyEvent)retrievePendingEvent(seq);
- ......
-
- if (event != null) {
- final boolean sendDone = seq >= 0;
- if (!handled) {
- deliverKeyEventToViewHierarchy(event, sendDone);
- return;
- } else if (sendDone) {
- ......
- } else {
- ......
- }
- }
- }
-
- ......
- }
如果InputMethodManager没有处理这个键盘事件,那么ViewRoot就会调用deliverKeyEventToViewHierarchy函数来把这个键盘事件分发给当前激活的Activity窗口来处理。
Step 32. ViewRoot.deliverKeyEventToViewHierarchy
这个函数定义在frameworks/base/core/java/android/view/ViewRoot.java文件中:
- public final class ViewRoot extends Handler implements ViewParent,
- View.AttachInfo.Callbacks {
- ......
-
- private void deliverKeyEventToViewHierarchy(KeyEvent event, boolean sendDone) {
- try {
- if (mView != null && mAdded) {
- ......
-
- boolean keyHandled = mView.dispatchKeyEvent(event);
- }
-
- ......
- } finally {
- if (sendDone) {
- finishInputEvent();
- }
- }
- }
-
- ......
- }
这个函数首先会调用ViewRoot类的成员变量mView的dispatchKeyEvent来处理这个键盘事件,然后最调用ViewRoot类的finishInputEvent来处理手尾工作。
ViewRoot类的成员变量mView的类型为DecorView,它是由ActivityThread类第一次Resume当前的Activity窗口时创建的,具体可以参考ActivityThread类的handleResumeActivity成员函数,这里就不关注了。
Step 33. DecorView.dispatchKeyEvent
这个函数定义在frameworks/base/policy/src/com/android/internal/policy/impl/PhoneWindow.java文件中,它是PhoneWindow类的一个内部类:
- public class PhoneWindow extends Window implements MenuBuilder.Callback {
- ......
-
- private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {
- ......
-
- @Override
- public boolean dispatchKeyEvent(KeyEvent event) {
- ......
-
- final Callback cb = getCallback();
- final boolean handled = cb != null && mFeatureId < 0 ? cb.dispatchKeyEvent(event)
- : super.dispatchKeyEvent(event);
-
- ......
- }
-
- ......
- }
-
- ......
- }
这里通过getCallback函数返回的是当前应用程序的激活的Activity窗口的Window.Callback接口,一般它不为NULL,因此,这个函数会调用Activity类的dispatchKeyEvent来处理这个键盘事件。
Step 34. Activity.dispatchKeyEvent
这个函数定义在frameworks/base/core/java/android/app/Activity.java文件中:
- public class Activity extends ContextThemeWrapper
- implements LayoutInflater.Factory,
- Window.Callback, KeyEvent.Callback,
- OnCreateContextMenuListener, ComponentCallbacks {
- ......
-
- public boolean dispatchKeyEvent(KeyEvent event) {
- ......
-
- View decor = mDecor;
- if (decor == null) decor = win.getDecorView();
- return event.dispatch(this, decor != null
- ? decor.getKeyDispatcherState() : null, this);
- }
-
- ......
- }
这里,Activity不是直接处理这个键盘事件,而是通过KeyEvent的dispatch转发一下。注意,KeyEvent的成中函数dispatch的第一个参数的类型是KeyEvent.Callback,而Activity实现了这个接口,因此,这里可以传this引用过去。
Step 35. KeyEvent.dispatch
这个函数定义在frameworks/base/core/java/android/view/KeyEvent.java文件中:
- public class KeyEvent extends InputEvent implements Parcelable {
- ......
-
- public final boolean dispatch(Callback receiver, DispatcherState state,
- Object target) {
- switch (mAction) {
- case ACTION_DOWN: {
- ......
- boolean res = receiver.onKeyDown(mKeyCode, this);
- ......
- return res;
- }
- case ACTION_UP:
- ......
- return receiver.onKeyUp(mKeyCode, this);
- case ACTION_MULTIPLE:
- final int count = mRepeatCount;
- final int code = mKeyCode;
- if (receiver.onKeyMultiple(code, count, this)) {
- return true;
- }
- ......
- return false;
- }
- return false;
- }
-
- ......
- }
这里就根据一个键是按下(ACTION_DOWN)、还是松开(ACTION_UP)或者是一个相同的键被多次按下和松开(ACTION_MULTIPLE)等不同事件类型来分别调用Activity的onKeyDown、onKeyUp和onKeyMultiple函数了。
Activity窗口处理完这个键盘事件后,层层返回,最后回到Step 32中,调用finishInputEvent事件来处理一些手尾工,下面我们将会看到这些手尾工是什么。
本文转自 Luoshengyang 51CTO博客,原文链接:http://blog.51cto.com/shyluo/966644,如需转载请自行联系原作者