180行JavaScript代码实现的小球随机移动代码
<html> <body> <div id ='desc'><b>test1:</b>test2</div> <canvas id = 'canvas'></canvas> </body> <script> window.onload = init(); function init() { canvas = document.getElementById('canvas'); context = canvas.getContext('2d'); canvas.height = window.innerHeight; canvas.width = window.innerWidth; mouse = {x:0,y:0}; colors = [ '#af0','#7CD14E','#1CDCFF','#FFFF00','#FF0000','#aee137','#bef202','#00b2ff','#7fff24','#13cd4b','#c0fa38','#f0a','#a0f','#0af','#000000' ]; canvas.addEventListener('mousemove',MouseMove,false); canvas.addEventListener('mousedown',MouseDown,false); canvas.addEventListener('mouseup',MouseUp,false); window.addEventListener('resize',canvasResize,false); dotsHolder = []; mouseMove = false; mouseDown = false; for(i = 0;i < 100;i++){ dotsHolder.push(new dots()); } /*REQUEST ANIMATION FRAME*/ (function() { var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); console.log("timetoCall : " + timeToCall); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); console.log("id: " + id); lastTime = currTime + timeToCall; console.log("last time: " + lastTime); //return id; }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { clearTimeout(id); }; }()); } function canvasResize(event) { canvas.height = window.innerHeight; canvas.width = window.innerWidth; cancelAnimationFrame(animate); } function MouseUp(event) { if(mouseMove) { mouseMove = false;} if(mouseDown) { mouseDown = false; } } function MouseDown(event) { mouseDown = true; } function MouseMove(event) { mouse.x = event.pageX - canvas.offsetLeft; mouse.y = event.pageY - canvas.offsetTop; if(mouseMove) { context.lineTo(mouseX,mouseY); context.stroke(); } } function dots(){ this.xPos = Math.random()*canvas.width; this.yPos = Math.random()*canvas.height; this.color = colors[Math.floor(Math.random()*colors.length)]; this.radius = Math.random()*10; this.vx = Math.cos(this.radius); this.vy = Math.sin(this.radius); this.stepSize = Math.random() / 10; this.step = 0; this.friction = 7; this.speedX = this.vx; this.speedY = this.vy; } dots.draw = function() { context.clearRect(0,0,canvas.width,canvas.height); for(var c = 0; c < dotsHolder.length;c++) { dot = dotsHolder[c]; context.beginPath(); distanceX = dot.xPos - mouse.x; distanceY = dot.yPos - mouse.y; var particleDistance = Math.sqrt(distanceX*distanceX + distanceY*distanceY); var particleMouse = Math.max( Math.min( 75 / ( particleDistance /dot.radius ), 7 ), 1 ); context.fillStyle = dot.color; dot.xPos += dot.vx; dot.yPos += dot.vy; if(dot.xPos < -50) { dot.xPos = canvas.width+50; } if(dot.yPos < -50) { dot.yPos = canvas.height+50; } if(dot.xPos > canvas.width+50) { dot.xPos = -50; } if(dot.yPos > canvas.height+50) { dot.yPos = -50; } context.arc(dot.xPos,dot.yPos,(dot.radius/2.5)*particleMouse,0,2*Math.PI,false); //console.log("circle x: " + dot.xPos + " y: " + dot.yPos); context.fill(); if(mouseDown) { var minimumDistance = 164, distance = Math.sqrt((dot.xPos - mouse.x) * (dot.xPos - mouse.x) + (dot.yPos - mouse.y) * (dot.yPos - mouse.y)), distanceX = dot.xPos - mouse.x, distanceY = dot.yPos - mouse.y; if (distance < minimumDistance) { var forceFactor = minimumDistance / (distance * distance), xforce = (mouse.x - dot.xPos) % distance/7, yforce = (mouse.y - dot.yPos) % distance/dot.friction, forceField = forceFactor * 2/dot.friction; dot.vx -= forceField * xforce; dot.vy -= forceField * yforce; } if(dot.vx > dot.speed) { dot.vx = dot.speed/dot.friction; dot.vy = dot.speed/dot.friction; } else if (dot.vy > dot.speed) { dot.vy = dot.speed/dot.friction; } } } } function animate(){ requestAnimationFrame(animate); dots.draw(); } animate(); </script> </html>
鼠标单击小球后,会立即改变其移动方向和速度:
这是通过给canvas标签页注册的mousemove,mousedown响应函数实现的:
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